Normally, this means a life of indentured servitude for the newly born Sleeper, working in a corporate-owned colony until such time that its artificial body expires and the original human is reawakened. A Sleeper is what awakens when the memories and consciousness of a human are copied and implanted into an artificial body while their original owner is put into a dreamless sleep. Players take on the role of an unnamed Sleeper, a being struggling against the defined role placed upon them by their makers. It does this via powerful characterization and thought-provoking prose that shine through the game’s uneven pacing. Part die-rolling tabletop emulation and part choice-based visual novel, the game asks heavy philosophical questions about the nature of existence and sentience while stacking the odds against players in a brutal battle for survival. Dick novel that it draws its inspiration from won’t need much in the way of an introduction to the oppressive dystopian vibe permeating Jump Over the Age’s Citizen Sleeper. Those familiar with Ridley Scott’s sci-fi classic Blade Runner or the Philip K.
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